Last Frame

Last Frame / Wild

Play Sparrow KeepOpen the roof at sunrise.

A tower of a thousand birds. Open the roof at sunrise.

Adventure mapWildUnused branches idle
Last Frame / Sparrow KeepPlayable

The score

A tower of a thousand birds. Open the roof at sunrise.

Pack

Wild

Win

Open the roof hatch at sunrise so the sky is visibly pouring into the keep.

Status

Playable

Sparrow Keep opening still from Last Frame

Playable film

Sparrow Keep

The look

Sparrow Keep opening still from Last Frame
Sparrow Keep still 2 from Last Frame
Sparrow Keep still 3 from Last Frame
Sparrow Keep still 4 from Last Frame
Sparrow Keep still 5 from Last Frame
Sparrow Keep still 6 from Last Frame

How it plays

Same machine. This world.

01

Open this world

Sparrow Keep is an Adventure map on Last Frame. A tower of a thousand birds. Open the roof at sunrise.

02

Watch, then move

The next clip films only after you pick an option or type your own. Unused branches stay idle and are not billed.

03

Take the frame

Winning is visible: open the roof hatch at sunrise so the sky is visibly pouring into the keep.

Why this world

The live loop on Last Frame.

A goal you can see

Open the roof hatch at sunrise so the sky is visibly pouring into the keep.

Nothing films until you move

Each filmed shot is quoted in credits before it generates. Unused branches never generate.

An Adventure map

Sparrow Keep is not a second product. Same Last Frame play screen, same library, a wild film.

Before you play

Sparrow Keep, on Last Frame.

What is Sparrow Keep?

Sparrow Keep is a Last Frame Adventure world. A tower of a thousand birds. Open the roof at sunrise. You watch a 10-second shot, then pick a move or type one. The last picture is what happened.

How do I win Sparrow Keep?

Winning has to be visible on screen: open the roof hatch at sunrise so the sky is visibly pouring into the keep. If the last frame does not show it, it did not happen.

How am I charged in Sparrow Keep?

Each filmed shot is quoted in credits before it generates. Play starts the opening shot. Later clips wait until you pick a move or type one. Unused branches stay idle and never film, so they are not billed.

What kind of film is Sparrow Keep?

Hazards: a jammed hatch, a broken step, a startled flock. Open sky through the hatch means victory. It plays on the Last Frame machine as an Adventure map, not a separate product.

Is Sparrow Keep its own game?

No. Last Frame is the machine. Sparrow Keep is an Adventure world on that machine. Open it from /last-frame, or play at /clips/new/last-frame?world=sparrow-keep.