Name the job
A vault, a train, a backlot office. The camera has to be able to see the thing you came for.
Last Frame / Heist
You are there for one object. Alarms, cameras, and witnesses live on screen. If the last frame shows a face in a doorway, you were seen.
The score
Same film machine. Heat is the meter, not HP. If the last frame shows a face in a doorway, you were seen.
Meter
Heat
Win
Get out holding the thing
Status
Playable

Playable film
Heist
How it plays
A vault, a train, a backlot office. The camera has to be able to see the thing you came for.
Each shot is a 10-second take. If a guard, a lens, or an alarm lands in the last picture, heat goes up.
Winning is visible: you, the object, and the exit in the same frame. Getting shot in the story is optional. Getting caught is not.
Why this game
Adventure asks if you can still walk. Heist asks if anyone saw you. Different score. Same last-frame rule.
A clean prompt does not save you. A reflection in glass, a body in a hall, a flashing panel. That is canon.
Heist plays on the Last Frame screen with a heat meter. No extra nav item. No /heist URL.
Before you play
Yes. On Last Frame, at /clips/new/last-frame?game=heist. Heat is the meter. Get in, take it, get out.
Maps are maps. High Noon at Redrock can be an Adventure world. Heist uses its own jobs on the same machine.
Under Last Frame. Play at /clips/new/last-frame?game=heist.
The machine
One product. Eight games. Same 10-second film engine, a different score.
AdventurePlayableThe first Last Frame game. Watch the shot. Pick a move. The last picture is the truth.
HeistPlayableSame film machine. Heat is the meter, not HP. If the last frame shows a face in a doorway, you were seen.
TapePlayableFound footage. If the last picture shows the camera on the floor, the tape is over.
KitchenPlayableService. The last frame decides if the dish is right, or if it walks.
Two DoorsPlayableThat is the whole game. The last picture is whatever is on the other side.
One ObjectPlayableThe last frame decides if you still have it, if it broke, or if you used it up.
Night ShiftPlayableThe clock is the meter. Each last frame shows if it moved in.
Director's CutPlayableYou are the director. Camera, blocking, cut. The film you leave is the score.