AdventurePlayableAdventureHPMapsLast Frame / Heist
Get in. Take it.Get out.
- Heist
- Stealth
- Heat
You are there for one object. Alarms, cameras, and witnesses live on screen. If the last frame shows a face in a doorway, you were seen.
The score
Same film machine. Heat is the meter, not HP. If the last frame shows a face in a doorway, you were seen.
Meter
Heat
Win
Get out holding the thing
Status
Playable

Playable film
Heist
Screenshots
The look of Heist.
Stills from the film. The last picture is still the truth.
More like this
Other Last Frame games.
One product. Eight games. Same 10-second film engine, a different score.
How it plays
Same machine. Different job.
Name the job
A vault, a train, a backlot office. The camera has to be able to see the thing you came for.
Stay off the frame
Each shot is a 10-second take. If a guard, a lens, or an alarm lands in the last picture, heat goes up.
Leave with it
Winning is visible: you, the object, and the exit in the same frame. Getting shot in the story is optional. Getting caught is not.
Why this game
The live loop on Last Frame.
Heat instead of hit points
Adventure asks if you can still walk. Heist asks if anyone saw you. Different score. Same last-frame rule.
The camera is the snitch
A clean prompt does not save you. A reflection in glass, a body in a hall, a flashing panel. That is canon.
Not a sibling product
Heist plays on the Last Frame screen with a heat meter. No extra nav item. No /heist URL.
Before you play
Heist, on Last Frame.
Can I play Heist now?
Yes. On Last Frame, at /clips/new/last-frame?game=heist. Heat is the meter. Get in, take it, get out.
Is a western or a vault a Heist map?
Maps are maps. High Noon at Redrock can be an Adventure world. Heist uses its own jobs on the same machine.
Where does this live?
Under Last Frame. Play at /clips/new/last-frame?game=heist.









