AdventurePlayableAdventureHPMapsLast Frame / Night Shift
Stay until morning.The dark gets closer.
- Survival
- Clock
- Night
A hut, a mill, a metro after hours. You do not have to win a fight. You have to still be there when the light is.
The score
The clock is the meter. Each last frame shows if it moved in.
Meter
The clock
Win
Still standing at morning
Status
Playable

Playable film
Night Shift
Screenshots
The look of Night Shift.
Stills from the film. The last picture is still the truth.
More like this
Other Last Frame games.
One product. Eight games. Same 10-second film engine, a different score.
How it plays
Same machine. Different job.
Lock in
The opening shot names the shift: a station, a barn, a pier. You can see the dark from here.
Hold the room
Each clip is a slice of the night. If the last frame shows the thing closer, it is closer. Lights, doors, and noise matter.
Wait for daylight
Winning is morning in the same place, with you still in the shot. Running can be surviving. Running can also be abandoning the shift.
Why this game
The live loop on Last Frame.
Time as the score
Adventure ends when you die or you grab the relic. Night Shift ends when the clock says so.
Horror without a health bar
The question is proximity. The freeze-frame is a ruler.
Quiet maps already exist
Latitude Zero, The Fog Pier, Night Foundry. Those are Adventure worlds. Night Shift reuses that weather with a clock.
Before you play
Night Shift, on Last Frame.
Can I play Night Shift now?
Yes. On Last Frame, at /clips/new/last-frame?game=night-shift. The clock is the meter. Morning is the win.
Do I fight?
You can. The win is morning, not a boss health bar.
Where does this live?
Inside Last Frame as ?game=night-shift.











