Lock in
The opening shot names the shift: a station, a barn, a pier. You can see the dark from here.
Last Frame / Night Shift
A hut, a mill, a metro after hours. You do not have to win a fight. You have to still be there when the light is.
The score
The clock is the meter. Each last frame shows if it moved in.
Meter
The clock
Win
Still standing at morning
Status
Playable

Playable film
Night Shift
How it plays
The opening shot names the shift: a station, a barn, a pier. You can see the dark from here.
Each clip is a slice of the night. If the last frame shows the thing closer, it is closer. Lights, doors, and noise matter.
Winning is morning in the same place, with you still in the shot. Running can be surviving. Running can also be abandoning the shift.
Why this game
Adventure ends when you die or you grab the relic. Night Shift ends when the clock says so.
The question is proximity. The freeze-frame is a ruler.
Latitude Zero, The Fog Pier, Night Foundry. Those are Adventure worlds. Night Shift reuses that weather with a clock.
Before you play
Yes. On Last Frame, at /clips/new/last-frame?game=night-shift. The clock is the meter. Morning is the win.
You can. The win is morning, not a boss health bar.
Inside Last Frame as ?game=night-shift.
The machine
One product. Eight games. Same 10-second film engine, a different score.
AdventurePlayableThe first Last Frame game. Watch the shot. Pick a move. The last picture is the truth.
HeistPlayableSame film machine. Heat is the meter, not HP. If the last frame shows a face in a doorway, you were seen.
TapePlayableFound footage. If the last picture shows the camera on the floor, the tape is over.
KitchenPlayableService. The last frame decides if the dish is right, or if it walks.
Two DoorsPlayableThat is the whole game. The last picture is whatever is on the other side.
One ObjectPlayableThe last frame decides if you still have it, if it broke, or if you used it up.
Night ShiftPlayableThe clock is the meter. Each last frame shows if it moved in.
Director's CutPlayableYou are the director. Camera, blocking, cut. The film you leave is the score.