AdventurePlayableAdventureHPMapsLast Frame / One Object
You start with one thing.Keep it.
- Object
- Carry
- Visible win
A nugget, a key, a flag, a bowl. Winning is a picture of that thing in the right place.
The score
The last frame decides if you still have it, if it broke, or if you used it up.
Meter
The object
Win
Get it where it has to go
Status
Playable

Playable film
One Object
Screenshots
The look of One Object.
Stills from the film. The last picture is still the truth.
More like this
Other Last Frame games.
One product. Eight games. Same 10-second film engine, a different score.
How it plays
Same machine. Different job.
Hold it
The opening shot has to show the object. If it is not in frame, you do not have it.
Do not lose it
A drop, a theft, a smash. The freeze-frame is the inventory. There is no off-screen pocket.
Put it there
The world names a spot the camera can see. The object in that spot is victory.
Why this game
The live loop on Last Frame.
Inventory you can point at
Adventure already cares what the frame holds. One Object makes that the whole score.
A clean clip to keep
When the run works, the last shot is the object arriving. That is the postcard.
Any map can carry one thing
The Gold Pan, a palace, a moonbase. The mode is the object, not a new website.
Before you play
One Object, on Last Frame.
Can I play One Object now?
Yes. On Last Frame, at /clips/new/last-frame?game=one-object. One visible thing is the entire score.
What if I use the object?
Then the last frame has to show what you used it on. Using it up can be the win, or the fail, depending on the world.
Where does this live?
Inside Last Frame as ?game=one-object.










