Last Frame

Last Frame / One Object

You start with one thing.Keep it.

  • Object
  • Carry
  • Visible win

A nugget, a key, a flag, a bowl. Winning is a picture of that thing in the right place.

One thingHands are canonThe place is the win
Last Frame / One ObjectPlayable

The score

The last frame decides if you still have it, if it broke, or if you used it up.

Meter

The object

Win

Get it where it has to go

Status

Playable

One Object still from Last Frame

Playable film

One Object

Screenshots

The look of One Object.

Stills from the film. The last picture is still the truth.

  • One Object screenshot: The Gold Pan
    The Gold Pan
  • One Object screenshot: Postage Planet
    Postage Planet
  • One Object screenshot: The Last Bookshop
    The Last Bookshop
  • One Object screenshot: Kite Harbor
    Kite Harbor
  • One Object screenshot: Porcelain Shore
    Porcelain Shore
  • One Object screenshot: The Jade Quarry
    The Jade Quarry

How it plays

Same machine. Different job.

01

Hold it

The opening shot has to show the object. If it is not in frame, you do not have it.

02

Do not lose it

A drop, a theft, a smash. The freeze-frame is the inventory. There is no off-screen pocket.

03

Put it there

The world names a spot the camera can see. The object in that spot is victory.

Why this game

The live loop on Last Frame.

Inventory you can point at

Adventure already cares what the frame holds. One Object makes that the whole score.

A clean clip to keep

When the run works, the last shot is the object arriving. That is the postcard.

Any map can carry one thing

The Gold Pan, a palace, a moonbase. The mode is the object, not a new website.

Before you play

One Object, on Last Frame.

Can I play One Object now?

Yes. On Last Frame, at /clips/new/last-frame?game=one-object. One visible thing is the entire score.

What if I use the object?

Then the last frame has to show what you used it on. Using it up can be the win, or the fail, depending on the world.

Where does this live?

Inside Last Frame as ?game=one-object.