Hold it
The opening shot has to show the object. If it is not in frame, you do not have it.
Last Frame / One Object
A nugget, a key, a flag, a bowl. Winning is a picture of that thing in the right place.
The score
The last frame decides if you still have it, if it broke, or if you used it up.
Meter
The object
Win
Get it where it has to go
Status
Playable

Playable film
One Object
How it plays
The opening shot has to show the object. If it is not in frame, you do not have it.
A drop, a theft, a smash. The freeze-frame is the inventory. There is no off-screen pocket.
The world names a spot the camera can see. The object in that spot is victory.
Why this game
Adventure already cares what the frame holds. One Object makes that the whole score.
When the run works, the last shot is the object arriving. That is the postcard.
The Gold Pan, a palace, a moonbase. The mode is the object, not a new website.
Before you play
Yes. On Last Frame, at /clips/new/last-frame?game=one-object. One visible thing is the entire score.
Then the last frame has to show what you used it on. Using it up can be the win, or the fail, depending on the world.
Inside Last Frame as ?game=one-object.
The machine
One product. Eight games. Same 10-second film engine, a different score.
AdventurePlayableThe first Last Frame game. Watch the shot. Pick a move. The last picture is the truth.
HeistPlayableSame film machine. Heat is the meter, not HP. If the last frame shows a face in a doorway, you were seen.
TapePlayableFound footage. If the last picture shows the camera on the floor, the tape is over.
KitchenPlayableService. The last frame decides if the dish is right, or if it walks.
Two DoorsPlayableThat is the whole game. The last picture is whatever is on the other side.
One ObjectPlayableThe last frame decides if you still have it, if it broke, or if you used it up.
Night ShiftPlayableThe clock is the meter. Each last frame shows if it moved in.
Director's CutPlayableYou are the director. Camera, blocking, cut. The film you leave is the score.